最近在论坛中,有玩家抱怨[暗黑破坏神3]里面的人物自动增加属性点的方式破坏了游戏的精髓,使得游戏的可重复玩性大大减少。对此,Bashiok有如下解答:
Well that’s just not true. Where and when possible itemization and playing the game more to get drops and find items play into the various types of customization. Diablo is an item game, our customization systems play into that as much as possible. Runes for example. Another being every item you wear, as items and their stats play a big role in how your character is defined.
Those require playing the game more to find items to customize your character.
Anyway, so yeah let’s say that character customization is out of the picture entirely as far as reasons to continue playing the game.
Well, we have some ideas, and we’re not going to tell you what they are.
可以说,你这样的说法并不准确。无论何时何地都能组合你身上的装备,在游戏中花费更多的时间去打装备,这样的方式也可以做到人物的定制提供多种可行的方法。[暗黑破坏神]是一个依赖于游戏物品的游戏,我们的游戏角色系统将尽可能地往这个方向靠拢。具体例子可以看看符石系统。另外,游戏角色身上的每一件装备的属性将很大程度上影响你的游戏角色的个性。
这就要求玩家在游戏中花费更多时间去寻找物品来打造属于你自己的游戏角色。
无论如何,下个结论吧,能否定制游戏角色对于游戏的重复可玩性来说,无足轻重。
当然,我们还有一些想法,但是我们不会告诉你们的。
……