在论坛上有网友质疑武僧的演示视频是用CG重新制作的电影,不是游戏的真实效果,对此,B大做出以下解释:
Well ... yeah, the class announcement trailers are done using nothing but in-game assets. They're essentially Diablo III machinima if you want to classify it. And they're effing amazing. Obviously they're not the pre-rendered cinematics, but if anyone is even confused about that... then that's pretty cool too actually.
呃……说实话,演示的视频效果,除了游戏本身的渲染效果之外,就没有再添加其他CG效果了。如果你硬要将它归类的话,那么它是基于D3的物理引擎的渲染效果。而且,最后的效果的确很让人惊喜。显然地,演示的动画不是重新渲染的电影,但是如果有人真的将游戏效果和电影搞混的话,那么这样看上去,真的很酷。
另外,有细心的玩家发现演示的视频中缺了一些东西,对此B大给出的解释是:
The reason why those close-up character dialogues with the animated portraits were removed was because it took you away from your character and the game. So I'd be really surprised if we had in-game cinematics, but ... never say never.
为什么我们要将近距离时间的角色的对话动画给关闭掉,原因就是这些动画将分散你在玩角色和游戏时的注意力。所以,如果在以后的游戏中会出现这类游戏过场动画的话,我会非常惊奇的,但是……以后的事谁也说不准。
……