More observations and skill descriptions gleaned from yesterday’s D3 demo at Blizzard. This will be greatly expanded upon once the show begins and we can actually take our time to look over the skill descriptions.
在最新的[暗黑破坏神3]的Demo中,我们看到了更多的游戏影像以及技能描述。这些资料大大披露也就意味着我们可以更进一步地来了解[暗黑破坏神3]的技能说明。
The new skill tree is all displayed in one window, with the three trees side by side. Each of the three are tinted a different color, and they retain the same skill tree names we already knew, but they are essentially one giant skill tree in function. The skills in each tree are sorted by type and function, but there are no dependencies between them. The longest look we got was at the Wizard’s tree, and the Conjuring, Arcane, and Storm skills were all listed, though some of the skill names (and a lot of their functions) had changed since last year’s Blizzcon.
新的技能树将三棵技能树统一并列地显示在同一个窗口,每个技能树都有对应的颜色以及技能树的名称。通过图片我们可以看出他们是一个巨大的技能树里面的分支,在每一个技能树里面的技能按照类型以及功能进行排序,但是技能树与技能树之间不相互依赖。我们所能看到的最长的技能树是巫师的技能树,我们可以看到里面有魔咒、奥术以及风暴系的技能,虽然和去年透露的资料相比做出了不少改变(同样包括他们的技能说明)。
Dependencies in D3 are entirely derived from the skill level. You need 5 points in any level 1 skills to access the level 5 skills, 10 points in level 1 and level 5 skills to access level 10 skills, and so on. These points can be spent in any of the 3 skill trees. You are not forced to specialize in just one The concept, according to Bashiok, is that character specialization will come from spending multiple points in your key skills, and from how you invest your skill runes. He also said that higher level skills may or may not have graphical differences. If they do the changes will probably be minor, since the skill runes are what make the big changes in skill appearance. The skills went down to level 25, with most of the lower level ones showing “inactive” on their hover.
在[暗黑破坏神3]里面是非常依赖技能等级的。你必须在等级1的技能里投入5个技能点才能学习到5级的技能。在此基础上,你需要再在5级技能里面花费5个技能点才能开启10级的技能,并以此类推下去。但是这些点数可以任意用在3系的技能树里面。你不会被局限单一技能树的概念仲,根据Bashiok的说法,这样的做法是可以使得你打造属于自己的技能树,并且在关键技能中加大点数的投资,以及从如何使用您的技能符文。他还表示,技能等级的高低可能会或可能没有在视觉效果上的差异。即使通过点数的多少而造成有效果的差别,那么很可能也是十分微小,因为技能符文是可以使得技能效果造成很大的变化。技能树一直延伸到25级,这样的后果是大部分低级的效果会给忽略掉而处于不激活状态
Keep in mind that this is the Blizzcon build, not the full working build, so it’s likely the team has a lot more working than they’re showing us, and don’t be surprised if the skill levels are tweaked considerably before the final game.
不过我们要清楚,这只是在暴雪嘉年华里面的演示视频,并不是最终的结果,所以在他们将最终成果显示给我们之前,游戏开发团队很可能会做出很多的修改,因此当你知道这个技能树和最后出来的结果不一样的时候,请不要吃惊。
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